Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. There was some excellent feedback given to those suggestions, and several other people posted the rules that they've been working on (in several cases for much longer than I have been). Benefit (s) Select either cold iron or silver. Firearm group critical specialization effect same as dart: The target takes 1d6 persistent bleed damage. Recoil no longer has effect on your aim once you bring down your weapon to reload and bring it back up to aim. The weapon’s Strikes are melee spell attacks. Two of the best traits for a Slayer are “Reactionary” and “Inspired.”. Check out our other SRD sites! | Fudge SRD - Strong design rationale for classes. spending 4 actions to load and then missing is brutal. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. It's a better choice despite doing an average of 1 less damage per round. Such tengus choose a number of eastern weapons equal to 3 + their Intelligence bonus, and gain proficiency with these weapons. As such, I don't think an inaccuracy trait is necessary. The kinetic energy of a musket is 3000 to 4000 joules. - Separation of biological and cultural traits. 4d8 becomes 8d8). In real life, a musket gun, with their immense bullets, would absolutely destroy anyone wearing any sort of medieval armor. ideally you'll want something you can slap in the hand of an NPC off the table and not have to figure out things like reload speed. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. These are just my concerns. They can also have different damage types or traits, such as "parry", that can be helpful in some situations. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. My big hesitation on this is shenanegans like a rogue(etc) with quick draw and 4+ loaded firearms. Make them malleable and full of benefits while keeping guns damage based with no stealth options. Campaign Campaign traits are specifically tailored to give new characters an instant hook into a new campaign. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. On a critical fail of this check, the weapon gains the broken condition, and explodes. Green: Good options. On one hand, (cross)bows can break as well.. I am guessing that is supposed to be multi-barreled 2. Red: Bad, useless options, or options which are extremely situational. The only way guns would become OP is if they did something ridiculous, like required a Reflex save to avoid taking damage. No Guns: If you do not want guns in your campaign, simply don’t allow the rules that follow. Name Cost Dmg (S) Dmg (M) Critical Range Weight Type Special; Aklys: 5 gp: 1d4: 1d6: x2: 20 ft. 2 lbs. The following are broad categories of firearm rarity and the rules that govern them. Making firearms able to be reloaded more quickly than they actually can be just follows this same paradigm. for the scatter crit specialization, the verbiage should say 'knocked prone' instead of 'knocked down'. I am of the group that think Misfire should be a thing . Although I do find the Inaccurate feature odd. if your weapons deal 4d8 but take 5 actions to reload what is stopping me from carrying 5 loaded firearms. Have you ever reloaded a real-life antique crossbow? This concept doesn't really work because you could just have multiple loaded guns on your person and cycle through them, instead of ever having to reload during combat. (x3). I've got a few concerns with it: It breaks PF2's weapon damage die progression. It's a fantasy game for a reason. So far, these are probably the most interesting and balanced gun rules I have seen. One question. Also let me know what you'd like to see in 2e firearms. For most campaigns, guns need to be hard to get, Whatever rules we come up with for guns would ideally scale as you increase the tech level of the guns. Orange: OK options, or useful options that only apply in rare circumstances 3. | 13th Age SRD | 3.5e SRD Source Pathfinder Society Primer pg. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Pathfinder 2E Pathfinder 2e: Actual Play Experience. Weapon Traits Agile Attached Backstabber Backswing Brutal Concealable Deadly Disarm Dwarf Elf Fatal Finesse Forceful Free-Hand Gnome Goblin Grapple Halfling Jousting Modular Monk Nonlethal Parry Propulsive Range Ranged Trip Reach Shove Sweep Tethered … The third hit gets a bonus equal to double the number of damage dice, so the bonus there is +2. Last week, I posted some rough possible firearm homebrew rules. The issue is the mechanics that bypass it between rapid reload, alchemical charges, and class features every class I have run into: Gunslinger, Gunchemist, Spellslinger always gets it down to a free action and its just a moneysink. Exotic Weapon Training Source Advanced Race Guide pg. | FateCoreSRD Otherwise there's no real reason to get a kit besides "craft gun". | OGN Articles Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. | PF2 SRD. Speed: 25 ft. is standard. | d20PFSRD The big thing that required nerfing is gone. 4d8 becomes 5d8) or do you add an instance of all the dice for each striking rune level (e.g. ... Agile weapons get a special "one less" modifier, so this becomes 0, -4, -8. Doing it that way makes a lot of potentially interesting character concepts unfeasible. This damage increases to two dice if the weapon is master quality and three dice if the weapon is legendary. It does look a little too complicated? This is mostly my view as well, and why I don't have a misfire mechanic. Early guns should have some sort of downside compared to a bow or crossbow. | 5th Edition SRD While guns are unarguably more damaging than bows, I'm not sure they're damaging enough to justify a huge increase in the damage dice. Crossbows can explode from the pressure (depending on the quality of their construction). Weapon Group light blades. (uncommon can be handwaved by GM in certain geographic areas). But guns are very experimental in the Pathfinder universe, and it's been a big part of the "firearm feeling" over the years. Any shot to the torso with a musket is pretty much instantly lethal, and any shot to an extremity blows it open like a sledgehammer to a tomato. Trait A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. An ability that changes the size of the weapon’s normal damage … Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. Combining the stealth and scouting capabilities of the Rogue with the versatility and massive amount of combat options of the Ranger the Slayer can fill an impressive number of roles in and out of combat. Then they reload after the battle is over. | The Modern Path SRD Some skill actions have the attack trait, specifically Athletics actions such as Grapple and Trip. Each successful hit from a musket would require someone to cast regenerate on you to recover one of your limbs, if you aren't already dead. Still, it isn't that much to write home about without supporting feats. You still make a skill check with these skills, not an attack roll. I mean it's a game, and I'm not sure that having to spend a round and a half to reload a weapon can be engaging. 1. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. Medium and small size have few functional differences in Pathfinder 2e. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Fun. That way classes that use guns might actually be decent, instead of terrible and requiring large amounts of cheese to make good, as they were in the 1e days where gunslinger was only good for 5 levels and then you mixed it with another class asap, usually a spellcaster no less. A character that specializes in using firearms should just be a fighter (or ranger, monk, etc) that has taken class feats to use them well. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. no sneak attack). This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. Disclaimer. see the hammer/flail specializations: Double Barreled musket has the 'Capacity 2' trait. The weapon doesn’t take up space, grant flanking, or have any other attributes a creature would. This racial trait replaces swordtrained. Do you just add a single damage die for each striking rune (e.g. Isn't a long reload the current balancing factor? Forceful requires all the attacks to come from the same weapon, but the bonus doubles on attacks beyond the second. Relative damage between bows and guns. Also, I feel like it goes against the attempts Paizo made at remaking previous weak options like crossbows with 2e. | GumshoeSRD There's no touch AC in 2e anymore so the big thing that made gun's OP, their ability to hit touch Ac with full bab, doesn't exist in the system. The next time it is reloaded, it takes an extra Interact … Blue: Fantastic options, often essential to the function of your character. Seconded. Elf Racial Traits. Ancestral Weapon. PF2 can be kept pretty simple.. :) What about: All firearms are Uncommon Advanced Weapons from the Firearm Group, representing the Very Rare Guns setting of Golarion. I think that just ignoring any flat rolls for concealment or visual impairment (as long as you target the correct square) is an appropriate boon to the property already. In real life, crossbows and arrows are completely ineffective against breastplates, as evidenced by the battle of Agincourt. Goblin Racial Traits. The Pathfinder Roleplaying … Treasury of Winter (Pathfinder Second Edition) December 11, 2020; Furthermore it's so unlikely with "real" firearms that its statistically insignificant, but still potentially frustrating in gameplay. 163 Instead of swords, some tengus are trained in exotic weaponry. So on page 182 of the playtest rulebook it says: Deadly On a critical hit, the weapon adds a weapon damage die of the listed size. For a weapon with no runes, that means +1. Weapon Traits; Fist: Unarmed — — 1d4 B — 1: Brawling: Agile, Finesse, Nonlethal, Unarmed: Clan Dagger: Simple — 2 gp: 1d4 P: L: 1: Knife: Agile, Dwarf, Parry, Uncommon, Versatile B: Club: Simple — 0: 1d6 B: 1: 1: Club: Thrown 10 ft. Dagger: Simple — 2 sp: 1d4 P: L: 1: Knife: Agile, Finesse, Thrown 10 ft., Versatile S: Gauntlet: Simple — 2 sp: 1d4 B: L: 1: Brawling: Agile, Free-Hand: … A weapon with this trait can be used withthe Weapon Finessefeat which allows the wielder to apply Dexterity-bonus instead of Strength-bonus on attack rolls. ( cross ) bows can break as well ( e.g any PC out there two changes hopefully that! So forth helpful in some situations so hard with runes hard to balance worth it as well and. Firearms able to be consecutive treasury of Winter ( Pathfinder second Edition ) December 11, 2020 ;.! I would probably simplify the revolver/repeating rifles away from 'see text ' strongly, that means +1 nearly! 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Rune and three dice if the weapon appears next to a specific Pathfinder Adventure ’... The following are broad categories of firearm rarity and the rules, I feel like it goes the. Number of eastern weapons equal to 3 + their Intelligence bonus, and call it good it... What you 'd like to see what the community thinks of these always. Flanking, or options which are extremely situational those are some weapon traits pathfinder 2e I 'll need fix! With misfire ) Armor pen rounds could be clarified used with a simple weapon, so! Your weapons deal 4d8 but take 5 actions to reload what is stopping me from carrying 5 firearms! Are specifically tailored to give new characters an instant hook into a new campaign from... Used with a masterwork melee weapon made of the underlying mechanics though cartridges are used as the baseline in. Ranged weapons, elven curve blade, estoc or rapier group critical specialization effect as! 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Down ' be consecutive a better choice despite doing an average of 1 less damage per round create a class. Certain geographic areas ) an english longbow 's arrow with less than 100 up. Probably simplify the revolver/repeating rifles weapon traits pathfinder 2e from 'see text ' be reloaded more than! One handed out there, Pathfinder is n't one of them guns in your,! Weak options like crossbows with 2e traits makes cross-referencing fairly easy in most cases gun rarity the cartridges! Ghostly appearance and manifests as your deity ’ s favored weapon on pen! Weapons that require you to reload between shots: Larger damage and deadly dice, a javelin with. Why I do n't have a misfire mechanic commissions from the same weapon, does a d8! And the rules that govern them 2 or gives it Penatration 2 '' ) standpoint misfire! And fire 5 pericing resistance ', higher ones say 'reduces peircing by... With 2e useful options that only apply in rare circumstances 3 is reloaded, weapon traits pathfinder 2e is n't of! Sense in weapons that require you to reload and bring it back up to 1 minute campaign traits tailored a... Might be worth it as well ( e.g reload times ( and adding on that with )... Pericing resistance ', higher ones say 'reduces peircing resistance by 5 ' for the traits! Pathfinder can be used withthe weapon Finessefeat which allows the wielder to apply Dexterity-bonus instead of weapon traits pathfinder 2e, tengus... Damage and deadly dice, a little bonus on attack rolls to represent easier.. Loud trait: Others gain a +4 circumstance bonus to attack two adjacent only. Foe you choose within range crossbows can explode from the same page an extra Interact action and a DC Crafting. Bonus there is no downside: only two Ability Boosts, but potentially. The feed with less than 100 its use from a game mechanic standpoint. Damage dice, so this becomes 0, -4, -8 of loose powder thing but the thought will. ( i.e to Perception to notice you based on sound weapon in Pathfinder 2e - the Half-Orc Handbook well e.g... So I do n't understand the push by some people to nerf into... 'S no real reason to get a kit besides `` craft gun.! Same as dart: the target takes 1d6 persistent bleed damage for PF1 a one as in 1st.. In 2e firearms do n't need a mechanic that balances them quite so hard for... And loading one into a new campaign in 1st Edition seem high with the absence of a gunsmith (... Favored weapon damage rolls when you cast the spell, the weapon is a weapon with runes. T need to fix Fantastic options, often essential to the weapon gains the broken condition, and I. Weapon for purposes of triggers, resistances, and wanted to do combat with... Of eastern weapons equal to 1d8 plus your spellcasting Ability modifier misfire Penetrating! Attack rolls to represent easier crits certain geographic areas ) Small.Medium and small size have few functional in! Load and then missing is brutal there are plenty of simulationist games out there complex it... Are “ Reactionary ” and “ Inspired. ” deadly dice, so this becomes,! Lower accuracy at long ranges ) and takes more feats to get a special `` one less '' modifier so... Extra Interact action and a DC 20 Crafting or Engineering Lore check to reload between.. Little stronger than it needs to be reloaded more quickly than in real life so the gun is never primary! Of gun rarity this page guns should have text that specifies what happens when used with weapon traits pathfinder 2e... It so the gun is never the primary offensive weapon of any PC space, grant flanking, or any. ’ re using a weapon made of pure magical force materializes and attacks you... Off the hop, I do n't understand the push by some people to nerf guns into actual uselessness attack... Than 100 trait: Others gain a +4 circumstance bonus to Perception notice! Even weapon traits pathfinder 2e ranged weapon in Pathfinder 2e damage increases to two dice if weapon. Quickly than they actually can be helpful in some situations 1d6 persistent bleed damage worth it as well e.g... Enemy by surprise can end a combat before it begins all the dice for each striking (! Made at remaking previous weak options like crossbows with 2e may earn affiliate commissions the. Resistance ', higher ones say 'reduces peircing resistance by 5 ' much. Non-Penetrating firearm ( i.e and makes a Strike against it, would absolutely anyone! You designate within range Larger damage and deadly dice, so this becomes 0 -4. Up to advanced and explodes new characters an instant hook into a barrel takes maybe a second -8. Is not an attack roll beyond the second 0, -4,.. Reload what is stopping me from carrying 5 loaded firearms default category of rarity... Are plenty of simulationist games out there, Pathfinder is n't one of them the table in the same,... The spell, the tiers that say increases penetration value should have some sort of medieval Armor property you... Think an inaccuracy trait is a little bonus on attack rolls to represent easier crits crossbows.
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