I'll look at their updates in the Forgotten Empires expansion, as well. Civilizations with either late-game sustainable economy (like Malay and Portuguese, both of which have infinite resource bonuses) or civilizations that furthers improve the statistics of their navy or have access to unique ships (like Byzantines, Chinese, Berbers, Portuguese and Saracens for the former and Koreans, Vikings and Portuguese for the latter) can overturn them in the late game. Franks Special Civilisation Bonuses - Castles cost -25% - Cavalry +20% HP - Farm upgrades free - Foragers work 25% faster Team Bonus: Knights have +2 LoS Unique Tech: Bearded Axe: (+1) Range … Also, in Fortress each player starts with a Barracks, enabling Celts to mass their infantry since the beginning of the match. The Celts have very good infantry units with a major advantage in their faster movement speed. The celts are a loved civ in high level Aoe2 in boom-friendly maps and deathmatch. That is: they are not loved in 1v1 2v2 games. Celts benefit from allies such as the Goths, who enable them to train their infantry faster, and from Koreans, because of the reduced minimum range for Mangonel units. In regicide mode, they can research Stronghold early to better defend their initial location. As their Halberdiers move faster, they are better suited to counter cavalry, so cavalry-based civilizations (like Franks, Magyars, Huns, and Persians) will also have trouble against Celt Halberdiers. They don't have the best units for early Imp and their late … 11111111, my favorite civi, sorry!!! The Franks are fairly average until the Castle Age. Western European The Celts are a Western European civilization in Age of Empires II. As the game comes to the Imperial Age, by granting the Vietnamese competitive siege and cavalry support by Hussars,Paladins, speed-enchanced infantry like Woad Raiders, plus an assortment of advanced non-gunpowder siege weapons also enhanced by Siege Engineers and Furor Celtica, the Celt players can receive extra aids in return: gold subsidy for extra Woad Raiders and siege weapons from Paper Money, extra fire support from Imperial Skirmishers to pick off hostile archers and Halberdiers, thus paving the way for the Celtic cavalry charges, or their late-game dominance as gold resources become scarce. The best infantry and siege line in the game. The Celts were the only civilization with a civilization bonus that increased unit speed until the, The Celts are the tutorial civilization in the, The Celts are one of the three civilizations that have access to. This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. The Italian Condottiero is also very useful for the Celts, because it can reach and counter dangerous gunpowder units very quickly. Happy Monday everyone, and welcome to week 6 of the Civ Stragies discussion. This video covers the Celts bonuses, unique unit/tech, and tech tree. Even though Bernicia and Wessex comprised both Anglo-Saxon settlers and Celtic natives, the natives likely spoke Brittonic languages (like Old Welsh), related to yet distinct from the Goidelic Middle Irish spoken by the in-game Celts. The Celts in the game are based on the Celts of Scotland and Ireland, and speak Middle Irish (Gaeilge), the ancestor of Modern Irish and Scots Gaelic. In addition, their unique technology, Furor Celtica, greatly increases the hit points of their siege weapons, making them quite difficult to destroy. This thread is archived. This also gives the Celts an advantage in trash wars, especially against civilizations that doesn't have fully upgraded Skirmishers (like the Turks) or Champions (like the Persians). Their herdable-stealing bonus may enable them in some circumstances to troll out a Tatar, Mayan, Incan, or Briton opponent, denying them a highly valuable source of food that in these cases they get more out of their herdables. And in Imperial those damned 405 HP siege rams, in witch they put full halberdiers, 11!!! Actually, because of the definition of rate in aoe2, celt lumberjacks accumulate wood 17.6% faster. You should apply pressure to enemy archer civs (specially the ones that only need one raze) as soon as possible. Their use in later stages of the game is usually only considered in special circumstances. 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