Mitch Waite

Computer book author, publisher, web designer, and entrepreneur

1995 – Black Art of 3D Game Programming

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Fractals

What a wonderfully puzzling world it is when success barrels into your life. Our Master C book emerged as such a winner that a new issue confronted us–what must we produce as the logical follow-up title for 1991?

Black Art of 3D Games and Big Books

In the mid-1990s, Waite Group Press had carved out a niche as a distinguished publisher for programmers, celebrated for titles like “C Primer Plus,” “Visual Basic Super Bible,” and “Master C: Let the Computer Teach You C.” Our unique edge, however, lay in our foray into cutting-edge technology with titles such as “Virtual Reality Creations,” “Fractal Creations,” and “Ray Tracing Playhouse.” This innovative approach soon made us the envy of larger publishers, who struggled to match our pace and creativity.

During the 80s and 90s, as the IBM PC gained widespread popularity, video gaming emerged as a lucrative segment in software sales. Iconic games like Doom and Castle Wolfenstein captivated millions. Recognizing this trend, we were eager to delve into this vibrant domain, pondering over the perfect niche to explore.

1998 – C++ Primer Plus (Mitchell Waite’s Signature Series)

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A New Beginning

I devoted the final half of 1995 to the negotiation of the sale of my company to Macmillan Computer Publishing (MCP).

This emerged as one of the principal mind-bending experiences of my life. What motivated me so much to make this sale? David Israel: the Macmillan VP of Publishing and eventually President of MCP who engineered the deal. David related to me that Macmillan wanted to position Waite Group as an internal corporate “think tank” for innovative book concepts. He believed that we had built the most creative publishing program in the industry. Accordingly, MCP wanted to ensure that the sum body of such superior ideas should be wrapped in gold foil and conveyed directly to their own firm’s doorstep. In short, they wanted to engage me in a long-term employment contract.

1997 – Talk Java To Me

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THICK Books

Approaching 50 years old, authored, coauthored, or published over 100 books, I started questioning the future. Was I in my prime? Or at the end of my power curve? I wasn’t sure! The year 1995 would nevertheless surely emerge as the pivotal juncture of my career.​

Virtual Reality was constantly in the news, and technologists saw it as how everyone would enjoy computers. We tied VR to programming at Waite Group with VR BASIC: The Virtual Reality World Maker Book. The book came with a scripting language with 55 statements and functions that allow the user to create CAD constructions, animate them and watch in 3D on the computer screen.

1996 – HTML Interactive Course (The eZone)

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Playing God

Was it 1994 or the year of playing God?

Basking in the warm glow of our 1993 success streak and convinced the buying public enjoyed tec books on the “edge,” I led the company further across the line separating the safe subjects from extreme exploration. Each of our cutting-edge titles tested the mettle of the bookstores, and each book successfully passed user examination and sales. Waite Group Press expanded, as did its book output. We published ten books that spring, 19 books altogether–a record high.