Mitch Waite

Computer book author, publisher, web designer, and entrepreneur

1984 – Computer Animation Primer

Dawn of the Digital Age: Revolution in Computer Graphics

In the late 1970s and early 80s, a digital revolution was underway. The world of computer graphics was evolving rapidly, driven by advancements in microprocessors, memory chips, digital imaging, and graphic displays. This era saw a surge in creativity and innovation among video game programmers, illustrators, animators, scientists, and hobbyists, all eager to explore the new possibilities.

The Genesis of MCC: Fostering a Computing Community

During this transformative period, I crossed paths with David Fox, a visionary in the realm of personal computing. In the mid-70s, David, along with his wife Annie, founded the Marin Computer Center (MCC) in the San Francisco Bay Area. The MCC, one of the earliest computer education centers, was dedicated to demystifying personal computers and bringing them closer to the public. Starting with a network of Intel 8080-based microcomputers running CP/M, the Foxes progressively enhanced the center, keeping pace with the rapid advancements in personal computing.

Navigating Success: Challenges and Evolution of a Tech Author

Meanwhile, my journey in the world of authorship was gaining momentum. By the early 80s, I had co-authored six books, with varying degrees of success. My royalties were sufficient to afford a small home mortgage, leading me to purchase a quaint houseboat on a scenic boardwalk overlooking a salt marsh and the San Francisco Bay. Life was seemingly idyllic.

However, beneath this veneer of success, I was grappling with the limits of my role as a coauthor. Beyond writing, I was responsible for conceptualizing book ideas, pitching them to publishers, recruiting authors, crafting outlines, and setting stylistic benchmarks. I also found myself constantly editing, guiding coauthors, and ensuring timely completion of chapters. While rewarding, this process was becoming increasingly taxing. I needed a change, a way to streamline my involvement without sacrificing the quality and innovation of my work.

Charting a New Course: Embracing Innovation in Publishing

My plan was to shift focus towards conceptualizing compelling book ideas, marketing them to publishers, and identifying capable authors who could independently carry a project. At this juncture, I encountered resistance from my primary publisher, Howard W. Sams & Co. They were hesitant to embrace more speculative or cutting-edge topics, preferring to stick to proven markets. This conservative stance contrasted starkly with my vision of staying ahead of the technological curve.

Determined to find a publisher aligned with my forward-thinking approach, I turned my attention to the more progressive realms of the publishing world. My sights were set on McGraw-Hill, the powerhouse behind PC Magazine, a leading publication in personal computing. But before approaching McGraw-Hill, I needed a compelling proposal.

I decided to present a mix of conservative and innovative titles. The conservative selections included “Word Processing Primer,” “Apple Backpack,” and “8080/8086 16-bit Microprocessor Primer.” The wildcard, and my personal favorite, was “Computer Animation Primer.” This title embodied the spirit of the digital frontier – an exploration into the uncharted territories of computer-generated animation.

Envisioning the Future: The Advent of Digital Animation

As the digital revolution unfurled its wings, my friendship with David Fox flourished. Our bond grew over frequent dinners at his Terra Linda home, where conversations often meandered into the realms of innovation and future possibilities. David, engrossed in developing games for the Atari 2600 VCS, opened my eyes to the burgeoning field of computer graphics and, more specifically, computer animation. He painted a picture of a future where this technology would not just redefine personal computing and video games but revolutionize the entire entertainment industry.

David’s vision extended beyond the confines of our current technology. He foresaw a seismic shift in filmmaking – a transition from traditional methods like stop-motion animation, exemplified by the painstakingly detailed miniatures of the Starship Enterprise, to the realms of digital artistry. He spoke of a future where movies would rely on purely digital models, rendered in three dimensions within the virtual world of computers. To me, this concept seemed like a leap into science fiction.

Beyond Imagination: Witnessing the Birth of a New Era

But David was not just a dreamer; he was a visionary determined to show me the reality behind his predictions. He took me on visits to pioneering animation houses, such as Pixar, where I met the trailblazers at the forefront of this digital renaissance. There, I witnessed firsthand the early demonstrations of 3D game graphics. These experiences were eye-opening, allowing me to grasp the potential magnitude of this technology. As I watched these demos, David emphasized a crucial fact: the power of computer chips was accelerating at an unprecedented pace, doubling approximately every 18 months. This exponential growth promised a future where the boundaries of digital animation were limited only by our imagination.

A New Chapter: Pioneering the Frontier of Digital Creativity

In these moments, witnessing the embryonic stages of a digital revolution, I began to understand the depth of David’s insight. The future of computer animation was not just a possibility; it was an inevitability, poised to reshape our understanding of technology, art, and storytelling.

Thus began a new chapter in my journey, one that would not only redefine my career but also contribute to shaping the future of computer technology and digital creativity.

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